The clone gun mod completely replaces the scripts.
The kids have that same predetermined script thing going on and unless you can remove it replace it with 'normal settler script' then I would bet they pull a Jake Finch and just stand there doing nothing (after the quest is completed.) Which also means they suck for manning a store. You put normal settlers there instead and you dont see it. Like the museum idiots, only they have that hammering idle marker script for some reason.
She loses her script to sell you stuff if you move her. Like Connie Abernathy if you assign her to say a store, she will still be using the harvest food script. Publicado originalmente por ZaggRukk:As stated, I think moving pre-existing children breaks their script, so they don't work rite.